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 Research Area 1: Media Informatics and Advanced Human-Computer Interaction
 Research Area 2: Communication Systems Engineering
 Research Area 3: Software and Information Engineering
 Research Area 4: Life Science Informatics
 Research Area 5: Computer Graphics
 Research Area 6: IT Security
 Research Area 7: Data Mining, Pattern Recognition and Machine Learning
 Research Area 8: Algorithm Design and Formal Foundations of Applied IT
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Research Area 5: Computer Graphics

  • Reinhard Klein
  • Leif Kobbelt
  • Andreas Weber
    Computer Graphics and Multimedia

    Synthesizing images and animations from abstract scene descriptions still constitutes the very core of Computer Graphics, but recent developments have enlarged the target range of the synthesis from purely visual output to multiple modes including sound, haptic feedback, or even smell. At the same time the underlying scene descriptions are extended to include the necessary information to render all these modes and the level of detail in such descriptions has increased drastically. For example current 3D model descriptions may span several geometric scales from large geometric structures to microscopic material properties. As a consequence, new algorithms have to be developed for the generation, modification, and display of complex 3D models. The cost-efficient availability and increasing quality of these datasets open the way to new exciting applications. Especially in the context of mobile multimedia application scenarios and in numerical simulations, the algorithmic requirements in terms of efficiency, flexibility, and robustness are very high. Within just a few years, e.g., the computer games market has grown beyond traditional entertainment industries such as movie production and in the industrial production process, Virtual Reality applications and Computational Engineering have mostly replaced the building of real prototypes.

    Bold letters indicate the professors currently in charge of this research area.
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